![]() ![]() ![]() Out There is an Adventure, Rogue-like and Single-player video game developed by Mi-Clos Studio for multiple platforms. Dungreed includes core features such as Explore Dungeons, Sword Fighting, Rebuild the Town, Training System, different Weapons, and more. The game features several points for the player to grow and the player can permanently increase his stats through training to become stronger. The game hasn’t any checkpoint in the dungeon, and when the player is slain within the dungeon, his items vanish, and he is brought back to the town. During the game, the player can get into the dungeon to face the endless waves of enemies and must defeat them to save the people and recreate the town with a peaceful life. The player must become an adventure with an objective to embark on an epic quest to solve the disasters. According to the storyline, the peaceful town was smashed by a strange dungeon, and all the people of the town were tracked into the dungeon. It takes some know-how, but not a lot.Dungreed is an Action, Pixel Graphics, Dungeon Crawling, 2D Side-scroll, and Single-player Platform video game with an emphasis on Rogue-lite elements developed and published by Team Horay. He's changed some stuff like substituting "num" for "id" and "rare" to "basicRareRatio", which is probably why the DLL doesn't work, as he likely made similar edits in the other DLLs and referenced them back to the Assembly. Make sure not to change EVERYTHING that's different. Most of the coding should be intuitive, so it shouldn't be too difficult to make minor edits to other stuff like accessories, perks and chest loot rarity odds. Revive: Player\MinotaurReviveCoroutine and Player\ReviveCoroutine and Player\OnDieīlessings: NPC_Temple\Interactive (For inf blessings, notice the first line under the public line) and NPC_Temple\Pray (For 0 pray cd) ![]() Satiety: Player\AddSatiety and Player\UseSatiety Money: Player\AddMoney and Player\UseMoney If you also want to make it so that spending money doesn't spend money, go to Player and then edit UseMoney the same way. Navigate to Assembly-CSharp\Assembly-CSharp-dll\. You might want to remove the edited Assembly-CSharp-dll from this new instance of DnSpy first, otherwise you may edit the wrong one, as the edited one should carry over from the other DnSpy instance Open another instance of DnSpy and open the unedited Assembly-CSharp-dll file. Open one instance of DnSpy then open my Assembly-CSharp-dll file, which should be in the same folder as a copy of all the other DLL files from Dungreed\Dungreed_Data\Managed as per step 2 (Optional) Make a backup of the Assembly-CSharp-dll file. They should also remain where you found them. Make sure that you copy them over, not move them. Copy all the DLLs in Dungreed\Dungreed_Data\Managed other than the Assembly-CSharp-dll file over into that new folder, though do copy over the firstpass one. Download my DLL and put it in its own folder. Make sure it's named "Assembly-CSharp.dll" and not "Assembly-CSharp (1).dll. REPLACE the Assembly-CSharp.dll file in that folder with the one you downloaded. You can also discard the file as you can re-acquire it later by verifying the integrity of the game cache if you're using the Steam version. Make a copy of the Assembly-CSharp-dll file somewhere else (not in the same folder, unless you rename it). Go to your Dungreed folder (On Steam it's in "C:\Program Files (x86)\Steam\steamapps\common\Dungreed" by default)Ĭontinue to Dungreed\Dungreed_Data\Managed Here's the file and the features I added:įeel free to suggest a few changes in the near future, but I'll probably get tired of the game soon and stop updating the DLL.ĭownload the file from the Google Drive link above Modified the DLL to cheat the game after I beat it, because the other modified DLL was too many updates behind to work. ![]()
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